
Fight through a train overtaken by monsters and survive Antarctica’s cold as paranormal special agent Doug Barker in this chilling single-player third-person survival horror roguelite.
Steam Store Page: https://store.steampowered.com/app/4132890/Fright_Train/
Factsheet
Platforms & Release
The game's Steam demo will be released in April 2026 and will focus on the game's core gameplay loop.​ The full game will release in Summer 2026.
Development
Development started shortly after Caput Mortum's release in August 2025, with the same core two-person team. The game is being developed on Unreal Engine 5.
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"Our goal is to walk the line between cute and horror, retro and modern. We aim to make the presentation approachable, while surprising and delighting players with moments of tension. We’ve chosen a stylized approach that harkens back to early 3D models while leveraging modern dynamic lighting. It also benefits from our strengths as developers: fun characters and great atmosphere."
Playtime
The game has a roguelite structure, meaning the player will fight their way through a procedurally generated train several times to complete the story.

The Story
​​You are Doug Barker, a seasoned paranormal special agent, and you work for P.A.W. (Paranormal Agency Worldwide).
An anonymous distress signal was sent from the L.R.S. Great White, a mysterious research station on rails in Antarctica owned by the secretive corporation SHARK. With the help of your navigator back at HQ, make your way through the train and stop the interdimensional horrors that SHARK has unleashed! But remember to keep it running! If it stops, you might freeze to death or risk being overwhelmed by horrifying monsters…​​
Gameplay
Scavenge the procedurally generated train for resources and unlock new cars and rooms by using the credits you gather, but don't forget to take time to prepare yourself for the waves of enemies that will appear during deadly storms! Credits will also let you purchase invaluable items at vending machines and upgrade your weapons. Get to the extraction point on top of the locomotive before the train reconfigures itself and complete small objectives to earn cosmetics!
Key Features
Meaningful and Tactical Inventory Management
Big and medium-sized items are physically displayed on the character, and the speed at which he can fetch them depends on where the item is located on the body: a magazine will be quicker to insert if it's stored on the chest rather than on the lower back! Furthermore, during the game, you will pick up ammo boxes and magazines. When reloading, you can perform two actions: load a mag into your gun, or insert bullets into a mag.​
Volatile Combat Ecosystem
In Fright Train, enemy behaviors intertwine, allowing them to support or sabotage one another. Some enemies have armor and weak points: learn how to exploit their vulnerabilities and responses to attacks!
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Semi-realistic Stylized Graphics
Play through a fully dynamic lived-in environment in which you'll find lore and many objects with which you can interact: vending machines for supplies, crates to kick, terminals to monitor and repair the train's parts, doors to unlock, and more!
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Adaptative Soundtrack
Composed by Ockeroid, Fright Train's score smoothly transitions between eerie ambience and heart-pounding tracks!
